Preparing and Making Digital Video Lectures for E-Learning - A Case Study, LNNS
A Parallel Code Generation Method for NNEF-Specified Neural Network Models, ACM Conf Proc (accepted)
Design and Implementation of a Vulkan-based Rasterization System, RIMNI (SCIE, accepted)
A Hybrid Approach for Vulkan-based ray-tracing implementations, RIMNI (SCIE, accepted)
2025
A Design of Real-Time Style-Transfer Operations in a Game Engine, LNCS (SCOPUS)
A Parallel Code Generation Method for NNEF-Specified Neural Network Models, 7th Int Conf on Soft Computing and its Eng Applications
Preparing and Making Digital Video Lectures for E-Learning - A Case Study, ISBM 2025
An experimental hybrid rendering system on the Vulkan hardware pipeline, 13th Int Conf on Big Data Appl and Services
An Efficient Graphics Data Retrieval Method Based on Data Conversion Schemes, ICEIC 2025
동적 물체 추적 기반 실시간 3D 프로젝션 맵 상호작용, 정보처리학회논문지 (KCI)
Vulkan 기반의 휴리스틱 하이브리드 렌더링 접근법, 한국빅데이터서비스학회논문집 (KCI)
컴퓨터 그래픽스 OpenGL 고급활용편 (저서)
컴퓨터 그래픽스 OpenGL 활용하기 (저서)
컴퓨터 그래픽스 OpenGL로시작하기 (저서)
이야기로 풀어쓴 컴퓨터과학 (저서)
공통표준용어 추천 시스템, 컴퓨터프로그램저작물
2024 (대학본부 보직수행 기간)
A Solar Irradiance Prediction Model with Recurrent Neural Networks and Computer Graphics Methods, RIMNI (SCIE)
An Analysis for Pre-Consultations on the Korean Government-Managed Information System Projects, CCIS (SCOPUS)
Design and Implementation of Style-Transfer Operations in a Game Engine, Int J of Adv Comp Sci and Appl (SCOPUS)
A Design of Real-Time Style-Transfer Operations in a Game Engine, ISVC 2024
An Analysis for Pre-Consultations on the Korean Government-Managed Information System Projects, ICACDS 2024
2023 (대학본부 보직수행 기간)
A Graphics Device Driver Implementation Compliant with OpenGL SC 2.0.1 Standard Specification, Int J of Applied Eng and Tech (SCOPUS)
AR 전신 상호작용을 위한 이종 센서 간 좌표계 보정 기법, 정보처리학회논문지 (KCI)
(차근차근 배우는) 컴퓨터의 응용 (저서)
(차근차근 배우는) 컴퓨터의 기초 (저서)
초보자를 위한 발표요령 (저서)
2022 (대학본부 보직수행 기간)
A prototype implementation of a CUDA-based customized rasterizer, Int J of Adv Comp Sci and Appl (SCOPUS)
2021 (대학본부 보직수행 기간)
A 3D Graphics Rendering Pipeline Implementation Based on the OpenCL Massively Parallel Processing, Journal of Supercomputing (SCIE)
A Corner-highlighting method for Ambient Occlusion, Appl Sci (SCIE)
A Shader-Based Ray Tracing Engine, Appl Sci (SCIE)
A Prototype Implementation of the NNEF Interpreter, Advances in Intelligent Systems and Computing (SCOPUS)
Optimizing Ultra High Resolution Video Processing on Mobile Architecture with Massively Parallel Processing, IEIE Transactions on Smart Processing and Computing (SCOPUS)
A Prototype Implementation of NNEF Execution Framework with CUDA Acceleration, LNEE (SCOPUS)
2020 (연구년)
An Accelerated Rendering Scheme for Massively-Large Point Cloud Data, Journal of Supercomputing (SCIE)
An Emulation Scheme for OpenGL SC 2.0 over OpenGL, Journal of Supercomputing (SCIE)
Developing an Open-source Lightweight Game Engine with DNN Support, Electronics(MDPI) (SCIE)
Large-Scale Data Computing Performance Comparisons on SYCL Heterogeneous Parallel Processing Layer Implementations, App Sci (SCIE)
A Shader Language Off-line Cross-Compiler on the Desktops, IJETER (SCOPUS)
Efficiently Displaying Geometric Primitives Extracted from LiDAR Data Points, IJETER (SCOPUS)
A Simplified Implementation of the Fixed-Function Graphics Pipeline: DRM Approach, IJATCSE (SCOPUS)
Design of SelfEngine: a Lightweight Game Engine, LNEE (SCOPUS)